![]() ![]() Tier modifiers are only a partial fix because average player skill varies significantly within tiers. Skipping winrate altogether is also controversial.ġ. Doing two separate ratings overall vs per-ship will confuse people and complicate things. Skipping winrate altogether is also controversial. ![]() The "plane frag vs ship frag" factor is right now 10, could be increased.Ĥ. So if you do 2x more damage in t10 ship it counts as 2x, but if you do 2x more damage in t4 it counts only as, say, sqrt(2) times more WRT damage component for that ship.Ģ. What are the best practices towards fixing it? My current thoughts are adding a modifier to how far above "expected" low-tier tank values can go. The winrate factor is inappropriate for per-ship stats because people don't play enough battles. ![]()
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